![]() It's quite upsetting and it feels so incredibly pointless to the plot. Especially when the ghosts say that they don't want to hurt 'the dolls', then why did they do it? To freak the humans out? Is that funny? Weren't the ghosts former humans? I really don't get it. It got thrown at me so randomly I wasn't mentally prepared for it. I also hated the first suicide scene and the water death scenes. Especially when the characters hang from the neck, twitch weirdly, have red eyes like demons and the music and screen go all wonky. I thought it was really f*cked up and I didn't like it one bit. I officially hated this game as soon as I saw the first possession scene. This was especially annoying when I had no idea dialogue was about to start and I interact with the environment, or the current dialogue takes ages while I want to interact with the world. So then when I interacted and it cut old dialogue off, I was pissed. I hated it when dialogue cuts off - since you have so little information about anything that is happening, I wanted to absorb as much dialogue as I could. It can be fun feeling like part of a real, flowing conversation - but it can also be a LOT when you're figuring out mechanics like the radio for the first time. Was it important? I don't know, I missed it. Some random guy starts chatting in your ear - you have no idea what about and try to make sense of it but then he's already moved on. When I first launched the game I was overwhelmed within the first minute. I pressed the radio on accident a bunch because I wanted to run with shift. I never realized the map button was CTRL until the second playthrough when I accidentally pressed it to crouch. I can walk with WASD but then climbing stuff takes so long I wanna do something else. You can't set markers everywhere or when you do, your character gets stuck on climbing things. I personally found the controls on keyboard and mouse very frustrating. What the hell does "sleepy time gal" mean? What the hell does "bobcat tail" mean?! It doesn't help that there's basically a lot of just random chatter among the friends, just basic information about the island itself and army and then some chatter of ghosts who can't even form proper sentences. Obviously it's a supernatural story so it's never going to make much sense, but I had no idea it was about the submarine crew that sank until like my third playthrough when I actually went to collect all the letters. I had no clue what the hell was happening. Nothing is obvious about the story, you need to figure it all out. ![]() Since your character needs to figure everything out, nothing is written in stone. It started off quite funny and cute with a couple friends arguing so I thought that was gonna be the game, then it got real spooky with the creepy flickering eyes in the window and people disappearing. I was freaked out all the way through my first playthrough. I didn't realize it was a supernatural thriller. I hadn't read the synopsis nor seen the tags. I had no idea what to expect when I started playing this game. Lengthy review: This will contain spoilers. +- Although I don't really like it, the visuals and the music are good and really set the right atmosphere + The characters are fun, they have a good dynamic and fun interactions ![]() + There's a good amount of comedic scenes I catch myself wondering at some points, "wait, why am I here again? Why didn't we just-" and I don't find the answer I feel like there's a lack of logic in some story elements. Replaying it is easier now that I know what to expect, but still. ![]() I personally hated that heavy themes got thrown at the player without warning - like I said, I went into this game blind and I regret it. I still don't understand the full story (maybe that's the point? I hate it) I have replayed this story like 7 times or whatever. it then sucks when you get options and you still want to say something that isn't there + I like being offered so many options of dialogue, however The map and the connection of sceneries makes no sense in my head and is very confusing searching for radio spots or radio channels can feel endlessly tiring because it's not quite clear where it is + Searching for info on the radio is kinda fun, like searching for easter eggs, however I personally hate that dialogue gets cut off at the 'end' of a level or at specific interaction moments. Like, going back up, going back down, going back up, going back down Especially climbing gets stuck a lot when you set a marker. The walking on KBM is sometimes very awkward.
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